Games used to be hand-crafted and predictable. You played them, you beat them, and if you played them again, the content would stay the same. Nowadays, there’s a trend towards dynamic content: if you play the same game twice, the experience could be radically different the second time through. What’s with the recent interest in procedurally generated content? How did we get here? And is it good for gaming? What Is Procedural Generation? Generally speaking, procedural generation is the creation of content according to the parameters of an algorithm rather than through manual creation by hand. In even simpler terms,...
Read the full article: How Procedural Generation Took Over The Gaming Industry
How Procedural Generation Took Over The Gaming Industry
Aucun commentaire:
Enregistrer un commentaire