Videogame launches are hard. You need look no further than the release of SimCity, which shipped with unplayably broken DRM. Similarly, Battlefield 4 and Grand Theft Auto had seriously broken multiplayer on release. Even when games actually work, they can mess up first impressions in other ways, be it through intrusive microtransactions (like Dragon Age: Origins, which stops quests mid-way to prompt the user to pay for them), or integral story content cut from the game to become launch-day DLC (like the Javik plotline in Mass Effect 3). We’ve talked about these problems before, but they’re as big now as ever....
Read the full article: The Witcher 3 Shows Publishers How to Nail a Videogame Launch in 2015
The Witcher 3 Shows Publishers How to Nail a Videogame Launch in 2015
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